2024.04.27
Hi again, everyone! Just as a heads up, this blog post will be a little bit more technical than usual!
For a long while now (seemingly since April 7, 2021 according to the development server!), I've been wanting to do two things with
the introduction sequence when starting a new save file being:
getTrainerGender()
returns 0 if the player is a boy and 1 if the player is a girl, and sincegetTrainerGender()
+ 17 to get what index was needed for the text it was going to read. This would meangetTrainerGender()
was a one-liner that I could just write directly into the function I was editing.
2024.04.03
For most people, this blog post won't be seen until much later, but for those who are here reading, hi, hello, ¡hola!, bonjour, やっほー, etc.
Progress has slowed a little bit primarily due to how busy this semester has been, but hopefully the pace will pick up again with time.
In terms of recent developments, as you've likely seen on the home page (at least as of writing this), I've finally gotten around to
making the official promo art for the player characters Katsuro and Katsumi!
...Or Vick and Tori. Or whatever you all decide to name them. The jury is still out on this one.
Regardless, I'm really surprised at how good the art turned out! Honestly I'm even surprised myself that I made it!
But anyway, that's enough chatter. The main benefit now of having finished promotional art of the protagonists is that they're
also being used for the player select when starting a new game.
Pretty cool, right?
It's a bit funny too seeing the initial sketch given that when I made it, for some reason it didn't seem like my hand wanted to
cooperate with me...
Something of note to me, though, is that I feel like the final product of the protagonist art compared to the initial reference
sheet I made for Katsuro in December of 2020, my art style manages to both feel the same but also really different in how polished
it feels. I think lots of little things like having more decisive line art and finer detail rendering with things like rim lighting
helped in pushing my art to feeling more professional.
But anyway, excited for the next blog post and thanks for reading!
~BROM